I, Tim Liou, will participate to the next Devember. My Devember will be programming a part of Wastale, a game project. I promise I will program for my Devember for at least an hour, every day of the next December. I will also write a daily public devlog and will make the produced code publicly available on the internet. No matter what, I will keep my promise.
The content above is the contract of Devember, a really interesting challenge in December.
Wastale is a developing game inspired by Handmade Hero. This game will focus on big, various enemies and different kinds of weapons. I hope this game can give players hunting excitement but not in mission-based. There are still lots of game design decisions need to make. Obviously, I don't have to worry about them now. In December, I will first build up the minimum windows platform layer just like Handmade Hero did. Then, I will implement some basic stuff for a platformer game.
Therefore, following are my Devember goals.
- Basic Windows platform layer
- World/Map handling
- Entity handling
DJ! Play the music
I really love the idea of Devember. Let's start the party.