The Devember challenge

by Tim Liou • in misc • on Nov. 14, 2015

I, Tim Liou, will participate to the next Devember. My Devember will be programming a part of Wastale, a game project. I promise I will program for my Devember for at least an hour, every day of the next December. I will also write a daily public devlog and will make the produced code publicly available on the internet. No matter what, I will keep my promise.

The content above is the contract of Devember, a really interesting challenge in December.


Wastale is a developing game inspired by Handmade Hero. This game will focus on big, various enemies and different kinds of weapons. I hope this game can give players hunting excitement but not in mission-based. There are still lots of game design decisions need to make. Obviously, I don't have to worry about them now. In December, I will first build up the minimum windows platform layer just like Handmade Hero did. Then, I will implement some basic stuff for a platformer game.


Therefore, following are my Devember goals.

  • Basic Windows platform layer
  • World/Map handling
  • Entity handling

DJ! Play the music

I really love the idea of Devember. Let's start the party.