Devember Day 6 - Input Playback

Dec. 08, 2015

Today's code is on this tag. The complete code can be found in here.

I think it is about time to implement "Input Playback" feature. For now, the maximum minutes of input I can record is about one hour, which I think is fine now.

I figure out the ...


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Devember Day 5 - Collision Movement Search

Dec. 05, 2015

Today's code is on this tag. The complete code can be found in here.

Yesterday, I implement the GJK algorithm to determine whether two rectangles are overlapped or not. With this property, we can figure out which entities will collide in this frame. If they does collide, "Collision Movement ...


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Devember Day 4 - GJK Collision Detection

Dec. 04, 2015

Today's code is on this tag. The complete code can be found in here.

Yesterday, I use player_info to deal with multiplayer problem. Today, I spend a while thinking more harder. I realize that it may be a good time to bring the concept of entity into the code ...


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Devember Day 3 - Basic MultiPlayer Movement

Dec. 03, 2015

Today's code is on this tag. The complete code can be found in here.

First, Let's draw some rectangle on the screen. You can check out DrawRect function. Be careful that the coordinates of angles in the rectangle might sit outside of the screen. This might cause to ...


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Devember Day 2 - Live Code Editing

Dec. 02, 2015

Today's code is on this tag. The complete code can be found in here.

The most coolest thing I did today is "Live Code Editing" that Casey mentioned in Handmade Hero week 5. The basic idea is to make platform independent code be another translation unit, and compile it ...


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Devember Day 1 - Basic Win32 Layer

Dec. 01, 2015

Last week, I spent some time reviewing the construction of Win32 prototyping layer mentioned in Handmade Hero weeks 1 through 5. In those weeks, Casey talk about some basic stuff that a game need - Graphic, Sound, and Input. If you are interested in detail, I would recommend you to watch ...


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The Devember challenge

Nov. 14, 2015

I, Tim Liou, will participate to the next Devember. My Devember will be programming a part of Wastale, a game project. I promise I will program for my Devember for at least an hour, every day of the next December. I will also write a daily public devlog and will ...


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The beginning of Tab

Nov. 11, 2015

Introduction

Hi, this is Venses Tab. When I was in junior high school, I started listening electronic music. At that time, I quite enjoyed the music taking me floating above mind sea. My mp3 was used to load lots of industrial-loud electronic noise, you should wonder that why a boy ...


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Make a professional game

Nov. 09, 2015

Casey Muratori launched a brilliant project Handmade Hero last year. I still remember how excited I was when I watched the very first episode of Handmade Hero. After following 70 episodes, I start thinking what I could use from what I learned. I am not saying I will stop following ...


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